"The Ghost Train" WALKTHROUGH 25/09/12 Written by the games author. For "Ghost Train" release 7. Below is a Walkthrough for Ghost Train. For each puzzle I will give a hint, then the answer in full. General advise. You can keep all your inventory, you don't need to drop anything. This game gives responses for "listen" "smell" and "touch" You need to get use to interacting with the various characters within the game, indeed it is essential to compleat the game. You can also talk to the various ghosts and monsters. Specific Help. S P O I L E R Hint, What ever you do, you cannot escape your fate. So enjoy the ride. S P O I L E R Hint, Is this real or a dream? S P O I L E R *wake. S P O I L E R hint, find anything lying about? S P O I L E R *n pick up key S P O I L E R hint, nothing more in this direction. S P O I L E hint, Note the colour of the light above the tunnel. S P O I L E R hint, tunnel is a bit dark, not the way to go, yet. S P O I L E R hint, you need to get into the signal box, but the door is locked. S P O I L E R *use the brass key S P O I L E R hint, lots of things here, don't go rushing out just yet. S P O I L E R hint, have you found out how to use the phone? S P O I L E R *turn handle. S P O I L E R hint, everything can be pushed and pulled. S P O I L E R hint, notice the light above the tunnel, check it again when you have pulled the lever. S P O I L E R Hint, Have you examined that panel, it looks very loose. S P O I L E R *take coin, necklace, pull lever, pull panel get rusty key. S P O I L E R Hint, your not going to leave that lamp are you? S P O I L E R Hint, you can see in the tunnel now. S P O I L E R Hint, you need a change of direction. S P O I L E R hint, examine the door, read whats there. Notice the keyhole? S P O I L E R *Use the rusty key to open the iron door. Go west. S P O I L E R hint, look and examine everything at Baskerville station. Strange time table, only 1 train? What time does the clock say? S P O I L E R hint, examine everything, but pay attention to the ticket office. S P O I L E R Hint, He says what he wants. S P O I L E R hint, you can talk to the ghost S P O I L E R *give coin to ghost S P O I L E R hint, your on a time table now! S P O I L E R hint, you have the ticket, the clock is ticking, you need to be somewhere. S P O I L E R *On to the platform, and on to the ghostly express. S P O I L E R Hint, Why the coloured, take note of their order you might see this order again. S P O I L E R Hint, play with the Ouija board. S P O I L E R Hint, ask board about things in the game. S P O I L E R *Ask board about Ingrid S P O I L E R Hint, Found awful corpse, examine his badge. S P O I L E R Hint, Found the key, better get your running shoes on, but what could he want? S P O I L E R *Give ticket collector the ticket. Use Key. S P O I L E R Hint, Fiddle with all the controls, you need to stop the train to get off. S P O I L E R *Turn break wheel, pull lever. S P O I L E R Hint, In the graveyard examine and read inscription. S P O I L E R Hint, In the garden talk to the spirits, ask them them a question. S P O I L E R Hint, in the Chapel and Bell room read the inscriptions. S P O I L E R Hint, A bell rope. What else can you do with a rope, other than toll the bell? S P O I L E R *Climb rope. S P O I L E R Hint, you need to search for some reading material, How about searching for the names you have encountered so far? S P O I L E R * Search Potts, Ingrid, Dartmoor,demon S P O I L E R Hint, Examine the statue, read the inscription. S P O I L E R *Go and ask the dancers about the demon. S P O I L E R *Walk, round the chapel 3x anti clockwise. S P O I L E R Hint, You have found the demon, S P O I L E R Hint, Ask his some questions, S P O I L E R Hint, many questions will get you to the yes or no question. S P O I L E R *Ask about Ingrid, say yes. S P O I L E R Hint, examine the Priest, where is he pointing? S P O I L E R Hint, Examine the open grave. S P O I L E R * Down. S P O I L E R Hint, Read the inscription. S P O I L E R Hint, The creature in the tree roots, can help you once and no more. S P O I L E R Hint, Cannot get pass the dog? Who has offered to help you? Remember the inscription. S P O I L E R * Ask ghost about dog. S P O I L E R Hint. Red, blue and green caves. Where have you seen colorful locations before? Perhaps you should remember the order. S P O I L E R Hint, Two tunnels, two destinations. S P O I L E R Hint, Talk to the voices, Find out witch tunnel leads to hell, and whitch leads up to the light. S P O I L E R Hint, Those colours again! S P O I L E R Hint, in the train's cab read the plate. What did it say about the damper? S P O I L E R * Pull the levers in the order of the carriages and caverns. RED RED RED BLUE BLUE GREEN. S P O I L E R Hint, Time now to get moving, as the previous train, but in reverse. S P O I L E R * Turn Brake wheel. Push regulator lever. S P O I L E R Hint, Need more speed, remember what was written on the plate? S P O I L E R *Turn damper, twice. You have Won! 170 moves.